import React, { useState, useRef, useCallback, useEffect } from 'react'; import ReactDOM from 'react-dom/client'; // --- TYPES --- interface GlitchParams { frequency: number; amplitude: number; speed: number; blockiness: number; rgbSplit: number; scanlineOpacity: number; colorDepth: number; datamosh: number; zoom: number; panX: number; panY: number; echo: number; timeDisplacement: number; colorInvert: boolean; hueShift: number; mirrorHorizontal: number; mirrorVertical: number; crtEffect: number; pixelSort: number; waveDistortion: number; waveFrequency: number; lumaGlitch: number; noise: number; slitScan: number; fractalFeedback: number; feedbackRotate: number; lumaDisplacement: number; strobe: number; } // --- PIXEL SKULL LOGO --- const SkullLogo = (props: React.SVGProps) => ( ); // --- THE ENGINE --- const useGlitch = ({ videoRef, canvasRef, glitchParams, isPlaying, }: { videoRef: React.RefObject; canvasRef: React.RefObject; glitchParams: GlitchParams; isPlaying: boolean; }): void => { const animationFrameId = useRef(null); const feedbackCanvas = useRef(null); const time = useRef(0); useEffect(() => { const video = videoRef.current; const canvas = canvasRef.current; if (!video || !canvas) return; const ctx = canvas.getContext('2d', { willReadFrequently: true }); if (!ctx) return; if (!feedbackCanvas.current) { feedbackCanvas.current = document.createElement('canvas'); } const render = () => { if (!video || !canvas || !ctx || !isPlaying || video.videoWidth === 0) { if (animationFrameId.current) cancelAnimationFrame(animationFrameId.current); return; } time.current += glitchParams.speed / 5; if (canvas.width !== video.videoWidth || canvas.height !== video.videoHeight) { canvas.width = video.videoWidth; canvas.height = video.videoHeight; feedbackCanvas.current!.width = canvas.width; feedbackCanvas.current!.height = canvas.height; } const { frequency, amplitude, blockiness, rgbSplit, scanlineOpacity, colorDepth, datamosh, zoom, panX, panY, echo, colorInvert, hueShift, mirrorHorizontal, mirrorVertical, crtEffect, pixelSort, waveDistortion, waveFrequency, lumaGlitch, noise, slitScan, fractalFeedback, feedbackRotate, lumaDisplacement, strobe } = glitchParams; // 1. STROBE GATE if (strobe > 0 && Math.random() < strobe) { ctx.fillStyle = colorInvert ? 'black' : 'white'; ctx.fillRect(0, 0, canvas.width, canvas.height); animationFrameId.current = requestAnimationFrame(render); return; } // 2. FEEDBACK SYSTEM if (fractalFeedback > 0 || echo > 0) { ctx.save(); ctx.globalAlpha = Math.max(fractalFeedback, echo); ctx.translate(canvas.width / 2, canvas.height / 2); ctx.rotate(feedbackRotate * Math.PI / 180); ctx.scale(1.005, 1.005); ctx.translate(-canvas.width / 2, -canvas.height / 2); ctx.drawImage(feedbackCanvas.current!, 0, 0); ctx.restore(); } else { ctx.clearRect(0, 0, canvas.width, canvas.height); } // 3. TRANSFORM & DRAW VIDEO let filter = ''; if (colorInvert) filter += 'invert(1) '; if (hueShift > 0) filter += `hue-rotate(${hueShift}deg) `; ctx.filter = filter; ctx.save(); if (mirrorHorizontal > 0.5) { ctx.translate(canvas.width, 0); ctx.scale(-1, 1); } const sW = video.videoWidth / zoom; const sH = video.videoHeight / zoom; const sX = (video.videoWidth - sW) / 2 - panX; const sY = (video.videoHeight - sH) / 2 - panY; // SLIT SCAN if (slitScan > 0) { const rows = 24; const rh = canvas.height / rows; for (let i = 0; i < rows; i++) { const off = Math.sin(time.current * 0.5 + i * 0.2) * slitScan * 100; ctx.drawImage(video, sX, sY + i * (sH/rows), sW, sH/rows, off, i * rh, canvas.width, rh); } } else { ctx.drawImage(video, sX, sY, sW, sH, 0, 0, canvas.width, canvas.height); } ctx.restore(); ctx.filter = 'none'; // 4. DATA BENDING (PIXEL LEVEL) let imageData = ctx.getImageData(0, 0, canvas.width, canvas.height); const data = imageData.data; const len = data.length; const step = Math.pow(2, 8 - colorDepth); for (let i = 0; i < len; i += 4) { const luma = (data[i] * 0.3 + data[i+1] * 0.59 + data[i+2] * 0.11); // LUMA DISPLACEMENT if (lumaDisplacement > 0) { const shift = Math.floor((luma / 255) * lumaDisplacement * 80) * 4; if (i + shift < len) { data[i] = data[i+shift]; data[i+1] = data[i+shift+1]; data[i+2] = data[i+shift+2]; } } // NOISE & BITCRUSH if (noise > 0) { const n = (Math.random() - 0.5) * noise * 255; data[i] += n; data[i+1] += n; data[i+2] += n; } if (colorDepth < 8) { data[i] = Math.floor(data[i] / step) * step; data[i+1] = Math.floor(data[i+1] / step) * step; data[i+2] = Math.floor(data[i+2] / step) * step; } // LUMA GLITCH (CLIPPING) if (lumaGlitch > 0 && luma > (255 - lumaGlitch * 255)) { data[i] = 255; data[i+2] = 255; } } // PIXEL SORTING (Horizontal) if (pixelSort > 0) { for (let y = 0; y < canvas.height; y += Math.floor(1 / pixelSort + 2)) { if (Math.random() < pixelSort) { const row = y * canvas.width * 4; const start = Math.floor(Math.random() * (canvas.width - 50)) * 4; const size = 100 * 4; const segment = []; for(let x=0; x b.v - a.v); for(let x=0; x 0) { ctx.fillStyle = `rgba(0,0,0,${crtEffect * 0.3})`; for(let l=0; l { if (animationFrameId.current) cancelAnimationFrame(animationFrameId.current); }; }, [videoRef, canvasRef, glitchParams, isPlaying]); }; // --- APP COMPONENT --- const Slider = ({ label, min, max, step, value, onChange }: any) => (
{value.toFixed(step < 1 ? 2 : 0)}
); const App: React.FC = () => { const [videoSrc, setVideoSrc] = useState(null); const [isPlaying, setIsPlaying] = useState(false); const [isRecording, setIsRecording] = useState(false); const [recTime, setRecTime] = useState(0); const videoRef = useRef(null); const canvasRef = useRef(null); const mediaRecorderRef = useRef(null); const chunks = useRef([]); const timer = useRef(null); const [params, setParams] = useState({ frequency: 0.1, amplitude: 10, speed: 0.2, blockiness: 1, rgbSplit: 0, scanlineOpacity: 0.1, colorDepth: 8, datamosh: 0, zoom: 1, panX: 0, panY: 0, echo: 0.1, timeDisplacement: 0, colorInvert: false, hueShift: 0, mirrorHorizontal: 0, mirrorVertical: 0, crtEffect: 0.1, pixelSort: 0, waveDistortion: 0, waveFrequency: 0.5, lumaGlitch: 0, noise: 0.05, slitScan: 0, fractalFeedback: 0, feedbackRotate: 0, lumaDisplacement: 0, strobe: 0 }); useGlitch({ videoRef, canvasRef, glitchParams: params, isPlaying }); useEffect(() => { if (isRecording) { setRecTime(0); timer.current = setInterval(() => setRecTime(t => t + 1), 1000); } else clearInterval(timer.current); return () => clearInterval(timer.current); }, [isRecording]); const toggleRecording = useCallback(() => { if (isRecording) { mediaRecorderRef.current?.stop(); } else { if (!canvasRef.current) return; setIsRecording(true); chunks.current = []; const stream = canvasRef.current.captureStream(60); const recorder = new MediaRecorder(stream, { mimeType: 'video/webm' }); mediaRecorderRef.current = recorder; recorder.ondataavailable = e => chunks.current.push(e.data); recorder.onstop = () => { const blob = new Blob(chunks.current, { type: 'video/webm' }); const a = document.createElement('a'); a.href = URL.createObjectURL(blob); a.download = `pixel-skull-${Date.now()}.webm`; a.click(); setIsRecording(false); }; recorder.start(); } }, [isRecording]); const fmt = (s: number) => `${Math.floor(s/60).toString().padStart(2,'0')}:${(s%60).toString().padStart(2,'0')}`; return (
{/* VIEWPORT */}
{!videoSrc ? (
) : (
setIsPlaying(!isPlaying)} /> {isRecording && (
CAPTURE EXPO // ACTIVE
{fmt(recTime)}
)}
)}
{/* SIDEBAR */}

PIXEL SKULL
BENDER V5

Vector Signal

setParams({...params, speed:+e.target.value})} /> setParams({...params, colorDepth:+e.target.value})} /> setParams({...params, strobe:+e.target.value})} />

Data Bending

setParams({...params, lumaDisplacement:+e.target.value})} /> setParams({...params, slitScan:+e.target.value})} /> setParams({...params, pixelSort:+e.target.value})} /> setParams({...params, blockiness:+e.target.value})} />

Feedback Loop

setParams({...params, fractalFeedback:+e.target.value})} /> setParams({...params, feedbackRotate:+e.target.value})} /> setParams({...params, crtEffect:+e.target.value})} />
); }; const root = ReactDOM.createRoot(document.getElementById('root')!); root.render();